Tuesday, March 3, 2015

Ball Bounce

                                                              Ball Bounce
 
 
Explored principles: Timing and Spacing, Creating Keyframes, Creating in-betweens

    
Time and space: how far each frame is from each other and how fast
  
              
Key frame: Major frames start and end of actions

In-between: Frames in between key frames
   
            
Squash n stretch: Squash an object and keep its volume
 
              Exaggeration: to over act a motion


Image result for squash stretch







 
         


 For this project I turned my ball into a guy who hits the ground most of my focus was getting  the guys arms legs and head to move right I also added a background overall I like the chalky look I was able to get

  
The hardest part for me on this project was getting the limbs to move naturally with the motion and the most difficult thing to keep the natural was the mans head mostly the size of it. 

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