Explored principles: Timing and Spacing, Creating Keyframes, Creating in-betweens
Time and space: how far each frame is from each other and how fast
Key frame: Major frames start and end of actions
In-between: Frames in between key frames
Squash n stretch: Squash an object and keep its volume
For this project I turned my ball into a guy who hits the ground most of my focus was getting the guys arms legs and head to move right I also added a background overall I like the chalky look I was able to get
The hardest part for me on this project was getting the limbs to move naturally with the motion and the most difficult thing to keep the natural was the mans head mostly the size of it.
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