Explored principles: Timing and Spacing, Creating Keyframes, Creating in-betweens, Squash and Stretch, Anticipation
Time and space: how far each frame is from each other and how fast
Key frame: Major frames start and end of actions
In-between: Frames in between key frames
Squash n stretch: Squash an object and keep its volume
Anticipation: Ready the audience for a motion like a dancer jumping
Perspective: A way of portraying depth or distance on a flat 2-D surface


For this project we had to make the ball bounce down a cliff, but with anticipation I also added a perspective view to the jump.
I had little trouble with this project the only thing that I ran out of time to fix my arcs their still more like diagonals I also feel that the ball could've gotten smaller at the end
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